EZCloth 2013 for 3ds max
Posted by 3dnews on November 1, 2012
EZCloth 2013 is a 3ds max plugin for cloth simulation.
Quick and Efficient Way to Create Cloth Animation
High quality 3D game characters usually require highly detailed secondary motions such as cloth, hair, accessories, etc. However ezCloth can create such secondary motions easily just with a few clicks on existing character models. In addition to this, ezCloth can convert any skinned polygon meshes into dynamic objects and smoothly generate physics based motion of the skinned mesh with exceptional collision handling technology between meshes. The generated motion is baked into bone rotations, so it makes ezCloth possible to replace the time consuming key frame animation with automated simulation instead of such secondary animations without any modifications on existing skinned characters with bones.
Read More : http://www.qualoth.com